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    Home » TFT Set 2: New Mechanics, Origins, and Classes
    For Beginners

    TFT Set 2: New Mechanics, Origins, and Classes

    By GamePingNovember 5, 2025No Comments7 Mins Read
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    What’s New in Teamfight Tactics Set 2?

    The newest TFT set is finally arriving and with it comes brand new champions, origins, classes, and even brand new board mechanics.

    Overall, its theme focuses on being able to adapt your play to the different elements Set 2 presents.

    In this article, we’ll be focusing on the new board mechanics and synergies. Check out our separate guide that covers all the champions and be sure to check out our item tier list, champion tier lists, and best TFT team comps to help you keep up with the new meta!

    Elemental Hexes

    TFT’s second set is titled, Rise of the Elements. This refers to the four elements: Inferno, Mountain, Ocean, and Wind (very similar to the elemental Dragons from Summoner’s Rift). At the beginning of each match, everyone in the game will have to play around one of these four elements (decided at random).

    Based on the element that is chosen, elemental hexes will appear on the board that grant buffs to the units that are positioned on them. Here is a quick TLDR of their effects:

    • Inferno Hex + 30% Attack Speed
    • Mountain Hex + 30 HP per round permanently for rest of game
    • Ocean Hex + 30 Starting Mana
    • Wind Hex + 30% Dodge Chance

    In the in-depth infographic below, we’ll cover how all four of the elemental hexes work and the champions we recommend to place on them.

    Elemental Hex infographic

    Bigger Board

    The TFT board is now 4 rows of seven instead of the usual 3. In combination with the new elemental hexes and the removal of Hextech, this makes positioning even more complex and nuanced. Having more space makes AoE slightly harder to pull off and makes all melee comps more viable.

    Bigger board

    Early on in Set 2’s cycle be sure to experiment and get a new feel for how to position to get the most from your units. Be sure to revisit our guide on TFT positioning to sharpen your fundamentals.

    New Origins

    There are 14 origins in TFT’s Set 2 – they are:

    • Cloud
    • Crystal
    • Desert
    • Electric
    • Glacial
    • Inferno
    • Light
    • Ocean
    • Mountain
    • Poison
    • Shadow
    • Steel
    • Woodland
    • Variable

    In the sections below, we’ll be covering what each origin does as well as the units that are included.

    Cloud (2 Units)

    Set 2 Cloud

    • Cloud grants all allies gain dodge chance (RIP Yordles).
      • Cloud units
        • Yasuo (2-cost)
          • Blademaster + Cloud
        • Janna  (4-cost)
          • Mystic + Cloud

    Crystal (3 Units)

    Set 2 Crystal

    • Crystal units have a damage cap they can receive from one hit.
      • Crystal units
        • Skarner (2-cost)
          • Crystal + Predator
        • Ashe (4-cost)
          • Crystal + Ranger
        • Taric (5-cost)
          • Crystal + Warden

    Desert (4 Units)

    Set 2 Desert

    • Desert reduces each enemy’s Armor.
      • Desert units
        • Renekton (1-cost)
          • Desert + Berserker
        • Azir (3-cost)
          • Desert + Summoner
        • Sivir (3-cost)
          • Desert + Blademaster
        • Kha’Zix (4-cost)
          • Desert + Assassin

    Electric (3 Units)

    Set 2 Electric

    • Electric units shock nearby enemies when they deal or receive critical hits.
      • Electric units
        • Ornn (1-cost)
          • Electric + Warden
        • Volibear (2-cost)
          • Berserker + Electric + Glacial
        • Zed (5-cost)
          • Assassin + Electric + Summoner

    Glacial (5 units)

    Set 2 Glacial

    • Basic attacks from glacials have a chance to stun their target for 1.5 seconds.
      • Glacial units
        • Warwick (1-cost)
          • Glacial + Predator
        • Braum (2-cost)
          • Glacial + Warden
        • Volibear (2-cost)
          • Berserker + Electric + Glacial
        • Ezreal (3-cost)
          • Glacial + Ranger
        • Olaf (4-cost)
          • Berserker + Glacial

    Inferno (6 units)

    Set 2 Inferno

    • Inferno units have spell damage that burns the ground beneath their target, dealing percentage magic damage over time.
      • Inferno units
        • Diana (1-cost)
          • Assassin + Inferno
        • Zyra (1-cost)
          • Inferno + Summoner
        • Varus (2-cost)
          • Inferno + Ranger
        • Kindred (3-cost)
          • Inferno + Ranger + Shadow
        • Annie (4-cost)
          • Inferno + Summoner
        • Brand (4-cost)
          • Inferno + Mage

    Light (6 units)

    Set 2 Light

    • When a champion of light dies, the rest gain attack speed and recover 25% of their max HP.
      • Light units
        • Nasus (1-cost)
          • Light + Warden
        • Vayne (1-cost)
          • Light + Ranger
        • Jax (2-cost)
          • Berserker + Light
        • Soraka (3-cost)
          • Light + Mystic
        • Aatrox (3-cost)
          • Blademaster + Light
        • Yorick (4-cost)
          • Light + Summoner

    Mountain (2 units)

    Set 2 Mountain

    • At the start of combat, Mountain causes a random ally gains a stone shield with 1500 HP.
      • Mountain units
        • Taliyah (1-cost)
          • Mage + Mountain
        • Malphite (4-cost)
          • Mountain + Warden

    Ocean (5 nits)

    Set 2 Ocean

    • Ocean grants additional mana every 3 seconds to all allies.
      • Ocean units
        • Vladimir (1-cost)
          • Mage + Ocean
        • Syndra (2-cost)
          • Mage + Ocean
        • Thresh (2-cost)
          • Ocean + Warden
        • Nautilus (3-cost)
          • Ocean + Warden
        • Nami (5-cost)
          • Mystic + Ocean

    Poison (4 units) Set 2 Poison

    • Poison units add neurotoxins when they cause damage. This increases the mana cost of the target by 50%
      • Poison units
        • Kog’Maw (1-cost)
          • Poison + Predator
        • Dr. Mundo (3-cost)
          • Berserker + Poison
        • Twitch (4-cost)
          • Poison + Ranger
        • Singed (5-cost)
          • Alchemist + Poison

    Shadow (5 units)

    Set 2 Shadow

    • Shadow units deal increased damage at the beginning of combat. This increased damage refreshed on a takedown.
      • Shadow units
        • Malzahar (2-cost)
          • Shadow + Summoner
        • Kindred (3-cost)
          • Inferno + Ranger + Shadow
        • Sion (3-cost)
          • Berserker + Shadow
        • Veigar (3-cost)
          • Mage + Shadow
        • Master Yi (5-cost)
          • Blademaster + Mystic + Shadow

    Steel (2 units)

    Set 2 Steel

    • Steel units gain temporary invincibility when their HP falls below 50%.
      • Steel units
        • Rek’Sai (2-cost)
          • Predator + Steel
        • Nocturne (3-cost)
          • Assassin + Steel

    Variable (2 units)

    Set 2 Variable

    • Variable transforms an origin is dependent on conditions met in game.
      • Variable units
        • Qiyana (3-cost)
          • Assassin + Variable
            • Qiyana’s origin matches the elemental hex on the board. If the board is Inferno, her origin will be Inferno, and so on.
        • Lux (7-cost)
          • Avatar + Variable
            • Ten copies of Lux will appear in each game: Glacial, Cloud, Electric, Woodland, Ocean, Crystal, Steel, Inferno, Shadow, or Light.
            • When you buy a Lux, all other copies of Lux in your shop will match that particular element.

    Woodland (4 units)

    Set 2 Woodland

    • At the beginning of the round, a random Woodland champion clones themselves.
      • Woodland units
        • Ivern (1-cost)
          • Druid + Woodland
        • Maokai (1-cost)
          • Druid + Woodland
        • LeBlanc (2-cost)
          • Assassin + Mage + Woodland
        • Neeko (2-cost)
          • Druid + Woodland

    New Classes Summary

    Alchemist (1 unit)

    Set 2 Alchemist

    • Alchemists ignore unit collision and never stop running.
    • Alchemist units
      • Singed (5-cost)
        • Alchemist + Poison

    Assassin (6 units)

    Set 2 Assassin

    • Assassins increase their crit damage and crit chance.
    • Assassin units
      • Diana (1-cost)
        • Assassin + Inferno
      • LeBlanc (2-cost)
        • Assassin + Mage + Woodland
      • Nocturne (3-cost)
        • Assassin + Steel
      • Qiyana (3-cost)
        • Assassin + Variable
      • Kha’Zix (4-cost)
        • Assassin + Desert
      • Zed (5-cost)
        • Assassin + Electric + Summoner

    Avatar (1 unit)

    Set 2 Avatar

    • An Avatar’s origin element is counted twice for trait bonuses.
      • Lux (7-cost)
        • Avatar + Variable
          • Ten copies of Lux will appear in each game: Glacial, Cloud, Electric, Woodland, Ocean, Crystal, Steel, Inferno, Shadow, or Light.
          • When you buy a Lux, all other copies of Lux in your shop will match that particular element.

    Berserker (6 units)

    Set 2 Berserker

    • Beserkers have a passive that causes them to jump to the nearest enemy (sort of like the opposite of assassins). They have a chance to hit all units in a cone with their attacks.
      • Berserker units
        • Renekton (1-cost)
          • Berserker + Desert
        • Jax (2-cost)
          • Berserker + Light
        • Volibear (2-cost)
          • Berserker + Electric + Glacial
        • Dr. Mundo (3-cost)
          • Berserker + Poison
        • Sion (3-cost)
          • Berserker + Shadow
        • Olaf (4-cost)
          • Berserker + Glacial

    Blademaster (4 units)

    Set 2 Blademaster

    • Blademasters have a 40% chance to attack additional times.
      • Blademaster units:
        • Yasuo (2-cost)
          • Cloud + Blademaster
        • Aatrox (3-cost)
          • Blademaster + Light
        • Sivir (3-cost)
          • Blademaster + Desert
        • Master Yi (5-cost)
          • Blademaster + Mystic + Shadow

    Druid (3 units)

    Set 2 Druid

    • Druids regenerate 40 health each second.
      • Druid units:
        • Ivern (1-cost)
          • Druid + Woodland
        • Maokai (1-cost)
          • Druid + Woodland
        • Neeko (2-cost)
          • Druid + Woodland

    Mage (6 units)

    Set 2 Mage

    • After casting a spell, Mages have a chance to double cast.
      • Mage units:
        • LeBlanc (1-cost)
          • Assassin + Mage + Woodland
        • Taliyah (1-cost)
          • Mage + Ocean
        • Vladimir (1-cost)
          • Mage + Ocean
        • Syndra (2-cost)
          • Mage + Ocean
        • Veigar (3-cost)
          • Mage + Shadow
        • Brand (4-cost)
          • Inferno + Mage

    Mystic (4 units)

    Set 2 Mystic

    • Mystic gives all allies increased Magic Resist.
      • Mystic units
        • Soraka (3-cost)
          • Light + Mystic
        • Janna (4-cost)
          • Cloud + Mystic
        • Master Yi (5-cost)
          • Blademaster + Mystic + Shadow
        • Nami (5-cost)
          • Mystic + Ocean

    Predator (4 units)

    Set 2 Predator

    • Any damage a predator deals to an enemy below 20% HP will execute them.
      • Predator units
        • Kog’Maw (1-cost)
          • Poison + Predator
        • Warwick (1-cost)
          • Glacial + Predator
        • Rek’Sai (2-cost)
          • Predator + Steel
        • Skarner (2-cost)
          • Crystal + Predator

    Ranger (6 units)

    Set 2 Ranger

    • Rangers have a chance to double their attack speed for the next 3 seconds.
      • Ranger units
        • Vayne (1-cost)
          • Light + Ranger
        • Varus (2-cost)
          • Inferno + Ranger
        • Ezreal (3-cost)
          • Glacial + Ranger
        • Kindred (3-cost)
          • Inferno + Ranger + Shadow
        • Ashe (4-cost)
          • Crystal + Ranger
        • Twitch (4-cost)
          • Poison + Ranger

    Summoner (6 units)

    Set 2 Summoner

    • Summoners buff their summoned units with increased health and duration.
      • Summoner units
        • Zyra (1-cost)
          • Inferno + Summoner
        • Malzahar (2-cost)
          • Shadow + Summoner
        • Azir (3-cost)
          • Desert + Summoner
        • Annie (4-cost)
          • Inferno + Summoner
        • Yorick (4-cost)
          • Light + Summoner
        • Zed (5-cost)
          • Assassin + Electric + Summoner

    Warden ( 7 units)

    Set 2 Warden

    • Wardens increase their total armor.
      • Warden units
        • Nasus (1-cost)
          • Light + Warden
        • Ornn (1-cost)
          • Electric + Warden
        • Braum (2-cost)
          • Glacial + Warden
        • Thresh (2-cost)
          • Ocean + Warden
        • Nautilus (3-cost)
          • Ocean + Warden
        • Malphite (4-cost)
          • Mountain + Warden
        • Taric (5-cost)
          • Crystal + Warden

    Thanks for reading our TFT Set 2 mechanics guide! Be sure to check out site for recommended team comps, champ tier list, and item tier list to help you stay on top of the new meta.

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