Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Gepard HSR – Guide, Skills, Builds, Teams & More

    December 29, 2025

    Welt HSR – Guide, Skills, Builds, Teams & More

    December 29, 2025

    The Dahlia HSR – Guide, Skills, Builds, Teams & More

    December 29, 2025
    Facebook X (Twitter) Instagram
    GAMERS RANKING UP EVERYDAY
    • Home
    • Everything
    • Guides
    • Meta
    • News
    • Esports

      Applying eSports Science to Optimize Game Performance

      November 2, 2025

      Why eSports Research & The State of The Market

      November 2, 2025

      How to Learn League of Legends from a Martial Arts & Chess Champion

      November 2, 2025

      Deep Dive for TL: Challenger ADC Analysis

      November 2, 2025

      TSM ADC Case Study: Doublelift vs. WildTurtle

      November 2, 2025
    • Gpi
      1. Esports
      2. Arena
      3. Beginners
      4. View All

      Applying eSports Science to Optimize Game Performance

      November 2, 2025

      Why eSports Research & The State of The Market

      November 2, 2025

      How to Learn League of Legends from a Martial Arts & Chess Champion

      November 2, 2025

      Deep Dive for TL: Challenger ADC Analysis

      November 2, 2025

      All Augments in League of Legends Arena Mode

      November 1, 2025

      League of Legends New 2v2v2v2 Mode: Release Date, New Map and More Information

      November 1, 2025

      Worst Champions in League of Legends 2v2v2v2 Arena Mode

      November 1, 2025

      5 Champions You Need to Try in League of Legends Arena Mode

      November 1, 2025

      Season 14 New League of Legends Mastery System Guide

      November 1, 2025

      How to Play Ahri in LoL

      November 1, 2025

      How to Counter Ahri

      November 1, 2025

      League of Legends Void Grubs Guide

      November 1, 2025

      Survivability: A Closer Look at Map Awareness and How to Extend your Life

      November 3, 2025

      Vision: An Advanced Guide to Warding Strategy in League of Legends

      November 3, 2025

      League of Legends Objectives: How to Maximize Synergy and Teamplay

      November 3, 2025

      Farming: An Advanced Guide to Building and Capitalizing on a Gold Lead

      November 3, 2025
    • Schedule – League of Legends
    Facebook X (Twitter) Instagram
    GAMERS RANKING UP EVERYDAY
    Home » LoR Deck Guide: Mind Meld Monastery
    Decks

    LoR Deck Guide: Mind Meld Monastery

    By GamePingNovember 5, 2025No Comments8 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    How  to Play: Mind Meld Monastery

    You didn’t think Ahri Kennen would go away forever, did you? It’s Ionia. They’re the region most notorious for breaking the game time and time again.

    At least until the balance patches hit. While Kinkou Wayfinder may be paying for their sins, the rest of Ionia’s are still free to explore new territory.

    It’s Trevor “Shugo” Yung and today I’m bringing you an old spicy favorite of mine. Bilgewater Ionia is a pretty unusual pairing, so allow me to introduce you to the Mind Meld Monastery!

    Mind Meld Monastery (LoR Deck)

    Deck Code: CEEACBACB4AQKCR2AIAQECYMAECQEBACAIDA4KQBAIBAGAQDAICQMAIDAYIQGAICAYCQCAQCAUAQCARRAEAQEAQK

    [See Mind Meld Monastery deck details]

    Deck Overview

    Make no mistake, this is NOT a tempo deck. The core idea is to clog up the board with Dragonlings as you cycle through Dancing Droplets each turn. With multiple stuns and recalls, you’ll continue to stall until you can win with Ahri or Mind Meld. Monastery of Hirana makes this very achievable.

    Look, I know what you’re thinking… Monastery? Really!?

    Yes, really. The minor tempo loss is a small price to pay for the massive value engine you’ll receive. Eye of the Dragon makes sure of that. What’s not to like?

    Mulligan Tips

    We’re only ever looking for two key cards; Eye of the Dragon and Monastery of Hirana. Against Aggro, hard mulligan to find Eye of the Dragon. Nothing else matters. Once the core is established, everything else will fall into place.

    Always Keep

    • Eye of the Dragon (Can keep two copies)

    Situational Keep

    • Monastery of Hirana: Always keep unless you need to hard mulligan for Eye of the Dragon against Aggro.
    • Dancing Droplet: Keep alongside Monastery of Hirana.
    • Recall: Optional keep if you already have Eye/Monastery/Droplet.
    • Twin Disciplines: Optional keep if you already have Eye/Monastery/Droplet.

    Example Hand 1: Eye of the Dragon – Eye of the Dragon (2nd Copy) – Monastery of Hirana – Dancing Droplet

    Mind Meld Monastery (LoR Mulligan)

    Example Hand 2: Eye of the Dragon – Monastery of Hirana – Dancing Droplet – Recall

    Mind Meld Monastery (LoR Mulligan2)

    Card Choices

    Kennen

    Kennen level 1 (LoR Card)Kennen level 2 (LoR Card)

    Kennen levels up extremely consistently in this deck. Monastery of Hirana puts the opponent on a clock by guaranteeing at least one free recall per turn. While Dancing Droplet is the primary target, Kennen makes for an excellent second choice. Doubling up on Marks will help pick off enemies while also building up your spell count for the inevitable Mind Meld.

    Kennen’s Lightning Rush

    Kennen's Lightning Rush (LoR Card)

    Having access to this helps aid us in these regions. More recalls are always welcome, as is having a two-damage spell that our opponents will rarely expect to play around.

    Ahri

    Ahri level 1 (lor card)Ahri level 2 (lor card)

    She may no longer have three health, but post-level up Ahri still demands an answer, or else she threatens to end the game out of nowhere. This time we also have Wiggly Burblefish to help set up for a more surprising Elusive lethal.

    Ahri’s Charm

    Ahri's Charm (lor card)

    Having access to an additional Focus speed Recall can be very valuable. It can also help us pick off threats or drag aside their only Elusive blocker.

    Monastery of Hirana

    Monastery of Hirana (LoR Card)

    This is the glue that holds the deck together. While we never want to see two of them, drawing one is too important to not include three copies. Without Monastery, the deck can run out of steam. We have a lot of flexibility with what we choose to Recall, but more often than not Dancing Droplet will be the choice. Just beware of your hand size.

    Dancing Droplet

    Dancing Droplet (LoR reveal)

    Droplet is essential. Always try to keep Recall, Retreat, or Twin Disciplines handy to ensure its safety. Losing Droplet can be critical, as you’ll eventually run out of answers and cannot dig through the deck.

    Coral Creatures

    Coral Creatures (LoR Card)

    This little fella is a great early blocker that effectively costs only one mana thanks to Attune, and generates a free spell. I’ll be honest though, a couple of them are garbage. Ideally, we’d love a free Recall. But Ghost, Rush, and Shakedown all have some sneaky implications that can be very useful. Ghost in particular works great with Mind Meld to provide one more Elusive, which is often just what you need to find lethal. Most of the spells can be quite useful. Just cross your fingers that you don’t get Bloodbait or Jettison.

    Eye of the Dragon

    Eye of the Dragon (LoR Card)

    I don’t need to say much here, we all know Eye is busted. But it’s thanks to this card that we can play stall-y strategies. Monastery makes it extremely easy to double spell every turn.

    Hired Gun

    Hired Gun (LoR Card)

    Perhaps the most obscure card on the list, but it does open some extra possibilities. Outside of our stuns and recalls, the deck lacks removal. While Hired Gun doesn’t exactly provide that, being able to resummon it with Monastery lets us somewhat manipulate combat. Works well with Quick Attack and Dragonlings.

    Wiggly Burblefish

    Wiggly Burblefish (LoR Card)

    It’s our combo piece when we’re ready to go in, but can also be recycled for free with Monastery. Just be careful not to overdo it. A hand filled with Bloodbaits and Jettisons is not a fun time.

    Recall

    Recall (LoR Card)

    The perfect piece of protection. Best used in response to removal, or when you need to ghost-block with Droplet.

    Retreat

    Retreat (LoR Card)

    The worse version of Recall. The Retreat half is nice, but the deck is pretty mana hungry and thus doesn’t want too many of these. One copy is the sweet spot.

    Twin Disciplines

    Twin Disciplines (LoR Card)

    One of the best combat tricks in the game and a reason why Ionia has such powerful interaction. An absolute staple ever since they buffed it.

    Concussive Palm

    concussive palm jpg

    Alongside Monastery you can Recall Concussive Palm every single turn. It’s an extremely powerful stall combo in the mid to late game. Would run three copies if the deck wasn’t as reliant on board space.

    Deny

    Deny (LoR card)

    Often used as backup when you move in for an Ahri or Mind Meld strike. The longer you can afford to keep it, the better. While it can stop cards like Yordles in Arms, we can often just as easily chump-block and mitigate most of the damage, or at least be able to heal it back up the following turn. The deck can survive a lot, so save Deny for when you need it.

    Homecoming

    Homecoming (LoR Card)

    Our prime removal for larger threats. Often used alongside Droplet for maximum value when ghost-blocking. Can also bounce Monastery as a safer target when needed.

    Mind Meld

    Mind Meld (LoR Card)

    The entire reason to be in Bilgewater. Mind Meld is incredibly powerful and lets us play multiple cheap units instead of expensive-costed threats. Alongside enough Elusives, it’ll outright end the game. However, casting it earlier on your double Dragonling turn can be a huge life swing. There’s nothing wrong with using Mind Meld as a one-sided board wipe. The deck packs more than enough value to grind out until the next one!

    Game Plans:

    During the early game, we want to find our Eye of the Dragons and a Monastery. With them in hand, it’s perfectly fine to take a hit or two to get set up.

    If we haven’t found our core pieces, we can temporarily stall and dig for answers with our other units. Recall + Droplet provides an easy ghost-block and draws a card. Recall + Kennen gives us two damage worth of removal. Coral Creatures can block a 1-2 power unit and survive to help chump-block the following turn.

    With an Eye/Droplet/Monastery set up, we’ll gain all the tools at our disposal. Each turn progresses towards Kennen’s level-up and digs for more answers. The Dragonlings will stall most attacks while Concussive Palm and Homecoming take care of the problematic threats.

    Once you reach the threshold for Ahri or Mind Meld, set up the board state to end the game. Or simply strike hard enough to force the opponent into a terrible blocking situation. When attacking with Ahri we’ll want Twin Disciplines to protect either herself or a right-side unit. With Mind Meld, Deny is the best form of backup.

    Other Considerations

    Fae Bladetwirler

    Fae Bladetwirler (LoR Card)

    While good with stuns and recalls, this deck doesn’t play a tempo game plan. We don’t care about dealing damage early since all that matters is the final swing. Fae Bladetwirler is a solid unit, but it doesn’t contribute to our win condition.

    Nopeify!

    Nopeify! (LoR Card)

    A reasonable consideration if your meta calls for it. However, most spells within range are either unimportant or already answered by Recall/Twin Disciplines.

    Will of Ionia

    Will of Ionia (LoR Card)

    A more reliable version of Homecoming, but with a much lower ceiling. The ability to ghost-block one threat and bounce another is far too important to replace. And well, we can’t afford to run more interaction in the 4-slot.

    Other Units

    Monastery comes at a heavy cost. While three mana isn’t a huge initial investment, to take advantage of it, we’re going to want to cast Sanctuary almost every turn. That mana adds up, especially when we’re so reliant on reaction. Mind Meld lets us get away with a very low unit curve! 🙂

    Shugo’s Productivity Thought of the Day

    Which of today’s tasks holds the most weight on your shoulders?

    Start there.

    For more decks, head to the Deck Library! To build your own, head to the Deck Builder.

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    GamePing
    • Website

    Related Posts

    The DOTA Auto Chess Player’s Guide to Teamfight Tactics (Unit and Synergy Comparisons Included)

    November 5, 2025

    The Top 10 TFT Streamers to Learn From

    November 5, 2025

    TFT Twisted Fate (New Unit Guide, Patch 9.14)

    November 5, 2025

    10 Ways to Improve your Mentality in Ranked TFT

    November 5, 2025
    Add A Comment
    Leave A Reply Cancel Reply

    Editors Picks

    Best Junglers For Season 14 Patch 14.9 of League of Legends

    November 1, 2025

    LoL Mythic Shop Rotation (Patch 15.21)

    November 1, 2025

    All Augments in League of Legends Arena Mode

    November 1, 2025

    How to Heal in LoL Swarm

    November 1, 2025
    Top Reviews
    GAMERS RANKING UP EVERYDAY
    Facebook X (Twitter) Instagram Pinterest Vimeo YouTube
    • Home
    • Esports
    • Arena
    • Beginners
    • Everything
    • Champion
    • Highlights
    • Interview
    • Lol items
    © 2026 GamePing. Designed by GamePing.

    Type above and press Enter to search. Press Esc to cancel.