Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Gepard HSR – Guide, Skills, Builds, Teams & More

    December 29, 2025

    Welt HSR – Guide, Skills, Builds, Teams & More

    December 29, 2025

    The Dahlia HSR – Guide, Skills, Builds, Teams & More

    December 29, 2025
    Facebook X (Twitter) Instagram
    GAMERS RANKING UP EVERYDAY
    • Home
    • Everything
    • Guides
    • Meta
    • News
    • Esports

      Applying eSports Science to Optimize Game Performance

      November 2, 2025

      Why eSports Research & The State of The Market

      November 2, 2025

      How to Learn League of Legends from a Martial Arts & Chess Champion

      November 2, 2025

      Deep Dive for TL: Challenger ADC Analysis

      November 2, 2025

      TSM ADC Case Study: Doublelift vs. WildTurtle

      November 2, 2025
    • Gpi
      1. Esports
      2. Arena
      3. Beginners
      4. View All

      Applying eSports Science to Optimize Game Performance

      November 2, 2025

      Why eSports Research & The State of The Market

      November 2, 2025

      How to Learn League of Legends from a Martial Arts & Chess Champion

      November 2, 2025

      Deep Dive for TL: Challenger ADC Analysis

      November 2, 2025

      All Augments in League of Legends Arena Mode

      November 1, 2025

      League of Legends New 2v2v2v2 Mode: Release Date, New Map and More Information

      November 1, 2025

      Worst Champions in League of Legends 2v2v2v2 Arena Mode

      November 1, 2025

      5 Champions You Need to Try in League of Legends Arena Mode

      November 1, 2025

      Season 14 New League of Legends Mastery System Guide

      November 1, 2025

      How to Play Ahri in LoL

      November 1, 2025

      How to Counter Ahri

      November 1, 2025

      League of Legends Void Grubs Guide

      November 1, 2025

      Survivability: A Closer Look at Map Awareness and How to Extend your Life

      November 3, 2025

      Vision: An Advanced Guide to Warding Strategy in League of Legends

      November 3, 2025

      League of Legends Objectives: How to Maximize Synergy and Teamplay

      November 3, 2025

      Farming: An Advanced Guide to Building and Capitalizing on a Gold Lead

      November 3, 2025
    • Schedule – League of Legends
    Facebook X (Twitter) Instagram
    GAMERS RANKING UP EVERYDAY
    Home » 4 Malphite/Taliyah Decks Worth Trying Out After Their Buffs (Patch 2.9.0)
    News

    4 Malphite/Taliyah Decks Worth Trying Out After Their Buffs (Patch 2.9.0)

    By GamePingNovember 3, 2025No Comments7 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    4 Malphite/Taliyah Post-Buff Deck Recommendations (Patch 2.9.0)

    While the recent small buffs to our two favorite earth-movers don’t quite fix the core issues with their deck concepts, they’re certainly a good excuse to go back and try out some fun brews with them.

    I’m Jordan “WhatAmI” Abronson and today we’re going to be looking at the two geologic powerhouses of Malphite and Taliyah and finding ways, old and new, to showcase their synergies.

    To see our thoughts on the Patch 2.9.0 buffs/nerfs check out our patch breakdown.

    The decks we’ll be covering are:

    1. Turbo Thrall
    2. Stunning Stars
    3. One-Two Punch
    4. Throw a Bigger Rock

    1. Turbo Thrall

    TurboThrall (LoR Deck)

    Deck Code: CEBQIBABAECQMDQDAQDR6LCCAIAQCFBSAIBAIAIJBIBQIBYNHNEQEAQBAEASUAIEA4RA

    [See TurboThrall deck details]

    First on our list is a concept that has been around in one form or another for quite a while but has only recently managed to catch on.

    I’d call this one the most likely to make waves in the competitive scene as it has certainly been surprising a few folks both on ladder and in tournament settings recently.

    The concept here is pretty simple. We just want to ask ourselves “How quickly can I make gigantic 8|8 Overwhelm units without dying.”

    The answer may surprise as the more ridiculous draws can be swinging for the fences as early as turn six or even five if they are unimpeded.

    While it’s certainly nice to get a Watcher occasionally, Lissandra is here significantly more for her Thrall than for any deck obliteration she may accidentally cause.

    Lissandra level 1 (LoR Card)Frozen Thrall (LoR Card)

    Taliyah shows up as Promising Future number four and five with a body attached and does so quite nicely, occasionally even leveling and providing her own pressure.

    Taliyah level 1 (LoR Card)

    Last but not least let’s not forget that we are also simply a Freljord control deck.

    While the unreasonably fast 8|8 Overwhelm plan is cool and all, sometimes what you need to win is just a suite of mass removal.

    Any swarmy creature decks will not enjoy having to deal with a total of eight sweeper effects.

    2. Stunning Stars

    StunningStars (LoR Deck)

    Deck Code: CECAGAYJKZON2AIDAQEQQDIOAEBQECIBAEBA6BAFAMESGSKUKVQACAYCCQAQEAQFAEAQEJIA

    [See Stunning Stars deck details]

    One of the most important things that the new Malphite buff does do is auto-level him off of Eye of the Ra-Horak.

    Malphite level 1 (LoR Card)Eye of the Ra-Horak (LoR reveal)

    The theory here is that interaction gets us off the hook for playing other bad landmarks and lets Malphite hang out as a late-game Leviathan-esque finisher in our stun control deck.

    At first glance, we don’t look like we have many Stuns or recalls to get our Yasuo online, but when you add Spacey Sketcher and The Fangs to your list we actually start to hit quite reasonable numbers.

    Spacey Sketcher (LoR card)

    The hope with this deck is that we can create an effective Yasuo shell by making a deck that enjoys having him around but in which he is decidedly non-mandatory.

    Yasuo level 1 (LoR card)

    If your swordsman is missing then your cards will still be quite effective at creating the delay necessary for the big rock man himself to come down.

    Against anyone who isn’t running Ruination, Malphite will finish almost any game inside a couple of turns of leveling up, making him quite an effective mirror breaker when fighting other midrange opponents.

    Last but not least we’ve got a truly impressive amount of life gain with Tasty Faefolk, Fangs, Starshaping, and even Spirit’s Refuge to give us the game against early aggression.

    tasty faefolk jpgspirit's refuge jpg

    Few things are more fun than seeing your life go from single digits to twenty off a Lifestealing Yasuo while their entire board disappears.

    3. One-Two Punch

    OneTwoPunch (LoR Deck)

    Deck Code: CECAMBAJAICAKCAJBIAQGCK4AIAQIJRUAEBAICAEAIAQIAI3AEBQIBIBAMERGAIEBEHAA

    [See One-Two Punch deck details]

    Alright, I’ll admit I’m retreating a bit further into Meme-Ville on this one but let’s take a breath and look at it before we dismiss the concept entirely.

    The idea here is that the thing both Malphite and Vi are often missing to let them truly dominate is Overwhelm, and if we can control the board well enough there is an extremely synergistic way to get it.

    We’ve stolen some of the early game of Rubin’s Zoo while adding in our best-boy Chip and his grumpy pall the Stonebreaker at the top end.

    Chip (LoR Card)Stonebreaker (LoR reveal)

    In the early and mid-game, we are primarily a synergistic card advantage deck, looking to slowly trade away our powerful creatures to stabilize the board.

    Vi and Stonebreaker are both absurdly powerful tools in a vacuum and only get better if we can beef them up off Spiral Stairs or protect them with a Bastion.

    bastion jpg

    The Eye isn’t the most impressive in this deck, but it’ll still delay our opponents and set up for our Malphite’s and Stonebreakers.

    Speaking of the big man getting him down with a Vi on the board is basically lights out.

    One of the larger problems with his level up is that after you cast the mass stun your opponent can simply play a chump blocker and go on with their day.

    If instead they are getting pulled and potentially taking five extra damage that day is not going to be lasting very long, overwhelm or no overwhelm.

    4. Throw a Bigger Rock

    ThrowABiggerRock (LoR Deck)

    Deck Code: CEBQMBAJAIBQIBIIBECQIBYNEZEVCXIBAMEVYAICAQDRYZYA

    [See ThrowABiggerRock deck details]

    Last but certainly not least we’ve got our two front-liners together in one deck.

    This version is not messing around in any way, shape, or form.

    This deck knows exactly what it wants to do and doesn’t slow down to do anything else.

    From the word go we are sending in the boys, only occasionally stopping to take out one of our opponent’s threats with a Vulnerable trigger or a Stonebreaker.

    The idea here is that everything is large, applies its own pressure, and demands its own answers.

    What that means is that an Overwhelm trigger from Spiral Stairs onto either Taliyah or Malphite is often going to be enough to close out a game.

    Spiral Stairs (LoR Card)

    Even without one, a leveled-up Rockman will hopefully only have a handful or two of health to deal with on your opponent’s nexus and one mass stun should get the job done.

    Malphite Level 2 (LoR reveal)

    This deck is trading more on the speed and stat increases of these two than on any particular synergy they have.

    Don’t get me wrong the synergies are there and are fun to see work, but sometimes you just want to make boards full of beefy boys and swing for the hills.

    Conclusion

    After digging into this a bit I’m still not sure that any of these decks really have what it takes to breakthrough into the top of the format yet, with the possible exception of TurboThrall.

    That said, they do some pretty cool things and Taliyah at least feels like she’s maybe only half a step from breaking through.

    If anyone remembers the huge power-boost that Shen got when he was granted his 3|5 stat line by the Riot gods they know not to take this transformation for granted.

    It might not look like much, but those are the stats of an efficient beater that doesn’t fold too much in this game but Culling Strike.

    Staple that to a potential late-game threat with the level up, a value engine on cast, and some interesting synergies with other strategies and you’ve got the makings of a powerful champion.

    Malphite might be a tad slow yet. The only other seven mana champion in the game is Nautilus and those are some mighty big shoes to fill.

    That said Malphite feels like he could run that mile if it was possible to make a deck full of good cards that let him trigger his level up.

    Watch out for a few more support cards to potentially turn this meme-ey giant into a wrecking ball.

    Thanks for reading! If you have any questions, feel free to ask WhatAmI during his streams (around 10AM PST basically every day).

    WhatAmI streams at twitch.tv/xxwhatamixx around 10AM PST every day

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    GamePing
    • Website

    Related Posts

    Top 10 “How to Play League of Legends” Videos

    November 3, 2025

    League of Legends Strategy: Why & How to Start Strong

    November 3, 2025

    How to Win Your Lane in League of Legends Early Game

    November 3, 2025

    Understanding Scaling and How to Use it to Your Advantage in League of Legends

    November 3, 2025
    Add A Comment
    Leave A Reply Cancel Reply

    Editors Picks

    Best Junglers For Season 14 Patch 14.9 of League of Legends

    November 1, 2025

    LoL Mythic Shop Rotation (Patch 15.21)

    November 1, 2025

    All Augments in League of Legends Arena Mode

    November 1, 2025

    How to Heal in LoL Swarm

    November 1, 2025
    Top Reviews
    GAMERS RANKING UP EVERYDAY
    Facebook X (Twitter) Instagram Pinterest Vimeo YouTube
    • Home
    • Esports
    • Arena
    • Beginners
    • Everything
    • Champion
    • Highlights
    • Interview
    • Lol items
    © 2025 GamePing. Designed by GamePing.

    Type above and press Enter to search. Press Esc to cancel.